Assault Lich
DARK 4

Assault Lich

  • ATK:
  • 1500

  • DEF:
  • 0

  • View:
  • 1314




If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Assault Lich" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 monster that mentions "Assault Mode Activate", or 1 Level 4 or lower Zombie monster, from your GY. If this card is sent to the GY as Synchro Material: You can add 1 "Assault Slash" or "Assault Counter" from your Deck to your hand.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
61± 8/ 100
Power Score
Intrinsic 60
Deck 62

Assault Lich — Power Evaluation

Final Score: 61 ± 8 · Confidence: Medium

  • Intrinsic: 60 · Deck: 62 · Meta: provisional
  • Primary role: Extender · Secondary: Searcher/Tutor, Material body

Why it scores here

Assault Lich is a Level 4 Tuner whose value is in its two once-per-turn effects: a Normal or Special Summon trigger that returns a Level 4 or lower Zombie (or an Assault Mode Activate-mentioning monster) from the GY to the field, and a search for Assault Slash or Assault Counter when it is sent to the GY as Synchro Material. It converts into one extra body and, at best, one extra card per turn, with no interaction of its own. The 289-deck footprint and 88% co-run rate with Assault Mode Activate confirm it is a live, cheap support piece, but that frequency does not raise the score; the 1500 ATK earns nothing.

Axis scores

Axis Score Evidence
Accessibility 68 Live as a single Level 4 Tuner that triggers on its own summon, and run in 289 decks with 88.2% co-running Assault Mode Activate (observed; the route is inferred from text).
Combo & Conversion 52 Summon trigger recurs one Level 4 or lower Zombie from the GY, a one-extra-body conversion with no recorded boards to confirm it (inferred from text; no combo evidence).
Resource Economy 60 GY recursion of a body plus a conditional Deck-to-hand search on Synchro sends gives roughly +1 card per turn at best, but each is once per turn and gated on a specific sequence (inferred from text).
Effect & Interaction 8 No negation, removal, or hand-trap reach; the card text contains no opponent-facing effect (verified from text).
Material Utility 75 Tuner that can be treated as a non-Tuner for Synchro, and its body stays a clean Level 4 material even if its effects are negated (verified from text; observed in 255 Assault Mode-style decks).
Resilience & Flexibility 45 Its GY-search effect works only from a Synchro send, and its summon trigger is a single window that one negation removes; the Tuner body survives, but the effects do not (inferred from text).
Deck-Building Efficiency 72 Typically 1 copy per deck (avg 1.12, max 3), no garnet or lock, and no banlist token, so it is a cheap slot (observed in deck evidence).

Calculation

Weight profile: 0.7 Extender + 0.3 Searcher/Tutor (secondary role blend). Intrinsic ≈ 60, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 Tuner that generates a body from the GY on its own summon
  • Conditional Deck-to-hand search on Synchro sends for Assault Slash or Assault Counter
  • Clean Synchro material even when its effects are negated
  • Cheap, typically 1-of slot with high co-run rate with its home archetype

Weaknesses

  • No opponent interaction
  • Both effects are once per turn and gated on a specific sequence
  • Its summon trigger is a single window that one negation removes
  • No recorded combo boards to confirm conversion

Counters / choke points

  • Monster-effect negation during the summon trigger (inferred from text)
  • Ash Blossom & Joyous Spring is a common interrupt in its partner decks but has no recorded use against it (inferred, not observed)

Best use

Extender / Searcher support for Assault Mode Synchro lines. Decks: Assault Mode, Synchron, Branded. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 Tuner, ATK 1500, DARK Zombie; two separate once-per-turn effects (card text); Typically 1 copy per deck (avg 1.12, max 3) across 289 decks (deck evidence)
  • Observed: 88.2% of decks run Assault Mode Activate alongside it; 36.7% of decks are Assault Mode archetype (deck evidence); Usage statistics show 100% inclusion in three small archetypes at 1 copy (usage_statistics)
  • Inferred: Summon trigger gives one extra body; Synchro-send search gives roughly +1 card per turn at best (text); Resilience is limited to a single summon window and a Synchro-send gate (text)
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) avg_starter_count_when_present unavailable, so DeckResilience is estimated from archetype spread











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